Napoleon Total War Computer Game Preview

Guys, I just posted to Armchair General a preview of the Napoleon Total War game that’s coming out from Creative Assembly and SEGA. You’ve gotta see these screenshots, even if you’re not into Napoleonics or computer gaming.

January Meeting Notes

The January meeting of HMGS-Midsouth was held at Wargames Jan. 16. Here is information on what was discusssed.

Membership dues were set at $10 per year. This money helps to support Nashcon and Siege of Augusta and provides discounted entrance to the Big Three: Historicon, Fall In, Cold Wars. We are in the process of moving our treasury to a new bank; shortly thereafter, we will set up to accept payment through PayPal (as well as by check).

The Web site is also moving to a new hosting site. That proved to be a bit more involved than was expected, but Peter Mancini expects to have that completed within the next few days, and he will then redirect the old URL to the new one.

Nashcon is shaping up. We are going to have an officially sanctioned Rogue Trader tournament, featuring Warhammer fantasy battles on Friday, 40K singles and doubles on Saturday, and Lord of the Rings on Sunday. There will be an additional charge of $5 per tournament on top of the $20 Nashcon membership. The Nashcon tournament will be mentioned in White Dwarf magazine.

Two historical tournaments are in the works. Stay tuned.

We have about finished working out space requirements, and it looks like Tillercon computer gaming convention will be held concurrently with Nashcon. Final details should be worked out within the next few days. It was motioned and passed that anyone attending Tillercon, which is a separate convention and must be paid for separately, can also play at Nashcon for an additional $5 on top of the Tillercon admission—which is significantly more than Nashcon because they have to rent computers, but it includes a free computer game, as I understand it. Entrance to the dealer room will be open to all, of course.

Al Gaiser will send out dealer letters next week.

Bryant Williams is investigating prices and options on creating plastic tumblers with a Nashcon logo for sale to help increase our treasury.

More details as they become available.

VIKING RAID !!

Reported by David Raybin

Mike Randles put on his prize winning 15mm Viking Raid game at Duncan’s man cave. We were all sipping grog and slaying the Saxons, when Mike pulled a trick and set upon us with Saxon ships. The enemy set our ships on fire and we his village. This will be another Nashcon game. Great fun. Oh yes these are 15mm fellows ~~

Combat Captain ~ The Rules

COMBAT CAPTAIN ! World War II Tactical Wargame Rules

( JANUARY 1 Revision) © 2010 David Raybin

These Free rules which you can download here   CombatCaptainRULES_1, 2010 revison are a highly stylized “recreation” of World War II tactical combat with 28 millimeter model solders and appropriately scaled tank, and cannon. You could use 15mm troops if desired or, arguably, larger scaled miniatures.

The game uses a “you go” – “I go” turn sequence with the passive player having a limited “opportunity fire” to keep one side from dominating the other as well as keeping the passive player on his toes while the other fellow is moving about the board.

Against the grain of most modern rule sets which use a multitude of charts, this set has but a single fire chart. Everything else is factored into the number of dice cast for a particular activity.

The six-sided dice are used to their maximum effect by allowing some activities only on even rolls and other activities only on odd numbers. Because there are more even “pips” than odd, this permits a chance variation without cumbersome charts. For example long range fire effects are calculated only on odd dice, medium on even rolls and both even and odd when firing at close range.

Our rules were first used during wargame conventions. The minimum of charts and simple mechanics were designed to achieve a faster paced game which could be played in less than three hours.

My earliest rules – such as the Charge of the Light Brigade – were primarily devoted to combat in the mid to late nineteenth century with significant numbers of battalions roaming the battlefield. Trench warfare came next which is where the off-board artillery rules originated. More recently I toyed with Pirates and even Ironclads when I was in my “water mood.”

An impetuous acquisition of some early WWII British and German troops put me square in the need of some tactical rules for that period. I looked for some suitable rules and found most were vastly too complicated. Other rules compelled the use of assorted-sized dice which has never appealed to me. And so, like most of us, I rolled my own: rules that is.

The limitation of six-sided dice dictated a host of charts and variables which made my first attempts as complex as all the other tactical games on the market. In a dream, I suppose, I hit upon the full, even, odd dice convention that plays prominently in the range and movement rules.

I then decided that dice could represent not only distance and fire combat but that dice could substitute for time itself. “Paying” so many dice to conduct an activity would permit a delay in movement for example while the unit engaged in some other event such as seeking cover. This took a long time to conceptualize but once I understood the relationship the various factors became more apparent. The incidental benefit was the elimination of as many charts as possible.

Hitting on “three” as the “magic number” of dice per turn was by default. Fewer dice made things too slow and more allowed a side to get too much of a jump on the other side.

The fire rules are an evolution of my musket-era charts albeit with far more variables that seem to be required in modern era games. We can agree I suppose that “shooting” is what WWII games are all about. A single chart would be tolerated if it was devoted to the killing of enemy units from afar.

The morale rule is a variation of that used in my other games. It is gradual and if you want to run about with morale markers affixed to your troops so be it. Again there are no charts and anybody can subtract one pip from every die as a penalty.

The “cover” rules flowed naturally from the need to avoid complex terrain modifications. Instead of you going to the terrain, the terrain comes to you as a function of the time it takes to get into the several degrees of cover.

At the end of the day the game was designed for fun at our wargame conventions or where some stalwart souls want to engage in the pastime of our wonderful hobby.

Carry on.

David Raybin, January 2010, Nashville.

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Askari Miniatures Arrives in Nashville for a Game (Photos)

It is rare that one plays a premier wargame with some eight or so experienced wargamers to “show off” to those who make our beloved figures. So it was that Bob Duncan made welcome Al Maurer, owner of Askari Miniatures of Colorado Springs , to spend an evening fighting in the wilds of Africa in the Nashville, Tennessee area. Actually Columbia, Tennessee. There were some eight experienced hands about the table. We had Bob’s pastor who had never played a game. SO we determined he should start out small and we had him command a band of pygmies. To set the tone I will rewind with the invitation, some banter beforehand and then the game description followed by more banter and then the photos.  David Raybin

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I am sorry to report that an American citizen hunting in Africa is feared captured by some Arab slavers. T Roosevelt, a prominent American is seen here having his photograph taken amid the coastal forest before making his way inland on his hunt. It is unclear what has happened. A native reports the only thing heard was yells of “bully !! “ when the American rounded a bend. There were multiple guns shots, more yells of “bully!! “ and then silence. Reports will be filed when more is learned.

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Gents,
In honor of a visit by Al Maurer, owner of Askari Miniatures of Colorado Springs, we are hosting an unusual (for us) game on Wednesday evening, December 9th at 6PM sharp! That is just a week away.
The scenario is Colonial Darkest Africa, with the fortified Rusanga British science station under siege from Arab Slavers, based in the town of Duruma. In order to reach the station, the lands of the Masai must be crossed, and they might not welcome the intervention. The lands between the Slavers and the Masai is the Lunga, and it might be crossed at the bridge near Duruma. The Arabs and Masai are old enemies, but they stay on their respective sides of the river.
In any case, the Naval Landing force, augmented by local Askaris, must move quickly as they are lightly equipped and only carry supplies for a few days. There are also British missionaries sheltering at Rusanga, including women, and all these are terribly low on supplies.
Bring them out alive.

I hope to see you all next Wednesday. – bd

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The Relief of Rusanga Science Station
British East Africa – Long Ago

Arab slavers (Neel Woodall, Tony Staggs), in a move to protest British interference in their slave trade, blockaded the Rusanga Station and attacked various mission posts and safari camps in southern BEA. Several parties of refugees joined the scientists at the station (Mike Randles), including a small body of adventurers led by a minor politician from New York named Teddy Roosevelt (David Raybin). They barricaded themselves inside the station, and waited for a promised rescue mission that was being hastily organized by the Royal Navy (Mike Peccolo, Al Maurer) on the coast.
The rescue mission, consisting of one company of British Marines, five companies of Askaris, a section of 12pdrs and a couple of old Nordenfeldt volley guns discovered in the armory of a cruiser, quickly marched the sixty miles in two days toward Rusanga. Unfortunately their route crossed the lands of the Maasai (Don Crownover, Tom Price, Albert Domm), who took a dim view of the intrusion, especially considering that the commander of the relief force did not even attempt to consult with the local tribal chief. The relief force just marched right past his krall without even a “by-your-leave.”
In the meantime, the besieged party at Rusanga, now led by the redoubtable Roosevelt, had determined that the best way to be rescued was to fight their way out past the Arabs and attempt to meet their relief at the bridge over the Bangoro River. Duruma, a small walled town infested with armed and angry Arab slavers, was sited hard by the bridge. The old soldiers and adventurers of the party would have to keep the Arabs busy while the missionaries, civilians and their pack train slipped by to cross the bridge, which was the only possible escape route, the lower river area being in the territory of hostile pygmies (Roger Nicholson.)
Drummed messages began to echo off the hills among the Maasai villages, and small bodies of splendidly attired Maasai warriors began to assemble in the bush as the relief column marched nervously by. The trickle became a flood as the Maasai, now in greater numbers, began to close in on the rear guard. In an attempt to frighten the Maasai away, the Askaris rear-guard fired a round of canister into the encroaching ranks of the Maasai. That was when all hell broke loose, and the Maasai shouted their battle cries and pitched into the rear guard. More Maasai poured from the northern village area to attack the head of the British column. It was here that a large body of fanatic witch doctors attacked the only company of disciplined British Marines, and were slaughtered in a bloody repulse. While the rear guard of the Askaris were nearly wiped off the map (along with a bucket load of Maasai,) the advanced guard poured highly effective fire into the Maasai attack and stopped it cold, loosing only one man of the three companies. Even the old Nordenfeldt volley guns did good service in hammering the Maasai ranks.
At Duruma, the Rusanga party, now running in the open beneath the walls of the town, stopped now and again to rake the rooftops of Arabs. The women scientists and missionaries were screened from several Arab charges from the town, these being narrowly defeated by the rapidly dwindling bodyguard of the refugees. With the refugees now flooding across the bridge, an Arab cannonball slammed into a bush preacher’s horse-drawn carriage, but it plunged into the river rather than blocking the bridge. It was at this moment, as Roosevelt and his small rearguard covered the retreat across the bridge that a last swarm of Arabs emerged from the buildings to charge the bridge. They were raked by fire from the rear guard (with great dice rolling) and the remnant was shattered and fled. This broke the spirit of the Arabs and, leaving many bodies in the town, they sullenly slunk away.
The refugees now joined the much diminished relief force, and they quickly turned their backs on Maasai territory and headed quickly back to the coast. Still, the reports coming from this fight would reach the newspapers back home. No sane person now wished to tangle with the dreaded Maasai nation. From the top of a hill, the Pygmy king smiled. The battle was over, the British were going, the Arabs driven out and the Maasai were humbled. He had not fired a shot, nor lost even a man. The King knew that he was the only winner of this battle. – Bob Duncan, GM
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NEWS FLASH
Africa.

A far more detailed report ( and more photographs) will follow. However it has been reported that the American T. Roosevelt has been rescued by Her Majesties’ forces from the hostile slavers and assorted other natives. It appears that Roosevelt is the hero of the day and proclaimed he didn’t need rescuing since he was able to extract himself from the predicament “quite nicely.” He was , however, thankful for the transport since several mules had been killed or stolen. He saved a group of missionaries who were instructing the natives as to new methods of procreation. Our reporter managed a photograph of TR leading his flock to safety over the water. Everyone agrees that this photograph is reminiscent of Moses leading the host as they were fleeing the Pharaoh. Roosevelt showed great leadership and now — with the recent demise of Colonel Custer — is the new national hero and there is talk of him perhaps running for President one day.

David L. Raybin

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US Paratroopers vs. Germans

20MM. Come one, come all, we will be using Force on Force. Starts at 1P since I am assuming that it is a meeting weekend.

Hope to see everyone there!! If not then heres to a wonderful Christmas
and New Years to each and every one of you.

Neel

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Turkey Wars PIRATE GAME !!!

Turkey Wars
Lord Al (who played in the Game) and Baxter Key hosted Turkey WARS at the Shop. There were lots of games. I was allowed to escape from the house of relatives and put on my Pirates game. This is a mini version of the Premier Nashcon 2010 game which will run on a 20 foot board. Here we had an eight by six albeit with fewer ships. The object was to capture and hold Skull Island. The pirates who were first ashore were attacked by cannibals but eventually made their way inland and held the island till the end. Skull Island was placed smack in the center of the board which resulted in a wild circular melee. That ended when the wind shifted. The boats paired off and had at it. Major Bill captured another ship when all the crew were killed off. Pete held the island till the end although his crew were being killed in droves. This was a lot of fun. The rules stood up and I will fine tune a bit and then run them up. And Oh yes, here are some photos. The boats are various sources. Several are full hulled ships that I waterlined. The pirates are all 28mm from various brands. AAAAARRRRRGGGGHHHHH.

David Raybin

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Wargamesminis.com – Thanks to Wargames for sponsoring Turkey Wars!

Wargamesminis.com – Historical Miniatures, Britannia Miniatures, WWII Miniatures, Vietnam Miniatures.

The above link is for Wargames, the company that is sponsoring Turkey Wars! and other game days in the MidSouth. If you can’t come by the shop give the website a look. They have extensive lines.

Turkey Wars!

HMGS MidSouth in conjunction with Wargames will hold Turkey Wars! at the Wargames shop located at:

4825 Trousdale Drive Suite 217
Nashville, Tennessee 37220
Phone: 615-332- 8905

Come by Friday and Saturday to take advantage of all the fun!

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Afghanistan and Iraq articles

Just want to let you know about a couple of articles I published this week that may be of interest. One is Operation Phantom Fury – the Beginning of the End of Al Qaeda in Iraq, by Richard S. Lowry. Saturday will be the fifth anniversary of Phantom Fury, the second battle of Fallujah.

The other article is What Next in Afghanistan?, an analysis/debate on the best option for success in Afghanistan that my employer arranged. The authors are strategist Ralph Peters and DoD intel expert John Sutherland. We asked each of them to write their opinions separately, then sent each one the other’s comments and gave them a chance to rebut. Feel free to weigh in with your own opinions.

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