Posts Tagged 19th Century Warfare

Marching Through Marshes at Mine Run

General George Meade attempted a turning move against Robert E. Lee’s flank in November 1863. Heavy rains and disagreement among the Union commanders slowed the advance, and as the blue-coated troopers emerged from the thick woods into a clear area near Raccoon Run, they found Confederates blocking their path. Though they outnumbered the Rebels, terrain prevented them from bringing their greatly superior numbers to bear and by day’s end, the Confederates had held them off long enough for Lee to draw up in a defensive position behind Mine Run.

Meade, who hadn’t wanted to undertake this campaign in the first place, didn’t press the issue, and the Mine Run Campaign is rarely discussed, let alone gamed.

But on April 18 at the Columbia Man Cave, Meade, in the person of Mike Peccolo tried again. With the same results. Thick woods, a few buildings and a marshy area around Raccoon Run denied the Union the advantage their greater than 2:1 odds should have given them. However, one valiant blue charge on the Federal left chased off a Confederate brigade and overran four sections of guns, so the day wasn’t a total loss. On the Union right, they nearly seized the bridge over Raccoon Run as Bryant Williams’ defenders ran low on ammo, but daylight ran out too quickly.

In retrospect, the terrain was too great a disadvantage – movement on much of the board was slowed to 2 inches – and the Confederate reinforcements should have been held off the board another turn or two. But with modifications, the Miine Run Campaign is worth revisiting. The game used Gerald Swick’s Hell & Glory rules.

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More PEL entries

Aerodrome 2.0 – WW2 Aerial Combat

 Stanley Kubiak presents WW2 aerial combat using the popular Aerodrome 2.0 WW2 Aerial Combat game and 1/144th scale aircraft. The rules, adapted from Aerodrome 1.1 remain easy-to-learn, easy-to-play and great fun, but take into account the faster speeds and greater weapons lethality of WW2 aircraft. All rules will be explained and charts provided. Wings and medals awarded. Up to 10 players per round. Rounds last about 1 hour running continuously through the allotted time. Under age 15 with a playing adult, only.

Aerodrome 2.0 – Carrier Attack in the Pacific

Stanley Kubiak presents World War II air combat in the Pacific using Aerodrome 2.0 rules and 1/144th scale aircraft. Complete with air-naval combat extensions, bombs, torpedoes and flaming Zeros an American strike force of dive bombers, torpedo bombers and fighters attacks a fleet of Japanese aircraft carriers, escorts and defending fighters. Fight to sink or to defend the carriers. Wings and medals awarded. Up to 16 players. Aerodrome® 2.0 experience helpful but not necessary. The rules will be taught at the game. Under age 15 with a playing adult only.

BATTLE OF BORODINO

 The Battle of Borodino, fought on September 7, 1812, was the largest and bloodiest single-day action of the French invasion of Russia. Involving more than 250,000 troops and resulting in at least 70,000 casualties, the French Grande Armée under Emperor Napoleon I attacked the Imperial Russian Army near the village of Borodino. They eventually captured the main positions on the battlefield but failed to destroy the Russian army. Can you change history? The HMGS-Gulfsouth River Parishes chapter and Steve Wirth proudly present the Battle of Borodino in 1/72nd scale using the quick play, grand tactical rules, “Le Petit Empereur”, published by Chipco. There are openings for 2-6 players. Everything needed will be provided. Gamers 16, and under, must be accompanied by an adult.

EGBERT’S KINGDOM IN PERIL

 The Danes have descended upon Wessex and the fate of the Saxon Kingdom is in the hands of King Egbert. The fyrd has been assembled but will it be enough to stop the hordes of Norsemen? This Viking vs. Saxon scenario, loosely based on history but mostly inspired by reading too many Bernard Cornwell novels, is presented by Mike Randles using 15mm figures and his own set of Dark Ages rules entitled, “Vikings Rule“. Grab your axes, strap on your shields and help decide who will be the victor in this epic struggle. Slots are available for 6-10 players.

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Gunboat Diplomacy at Uncle Bob’s Backwater ~~


Gunboat Diplomacy at Uncle Bob’s Backwater ~~

By David aaaaaaarrrrgggggh Raybin

Now boys THIS was a game. Chinese pirates attacked by British gunboats in 28mm. A dozen players. A cast of thousands. The Brits were to capture or sink the pirates. Now we know why the Chinese boats were called Junks. They were shot to fish bait. But still a hell of a game. Duncan’s naval games are first-rate mate. And yes, the fellow with the silly pirate hat is me. Duncan is wearing the ball cap. Click on the PHOTOS to make a larger image Carry on !!!

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