Historical Miniatures Gaming Society; Mid-South Chapter

Play the Game

Tournaments

 

DBA (Saturday)

Flames of War (Friday and Saturday)

 

Friday Afternoon

 

Battlestar Galactica- Starship combat with my own castings using Full Thrust.

Cylons and Colonials pummel each other in the depth of space.  And please remember, in space, no one can hear you whine.

Link to free rules

 

Aerodrome 2.0 WW2 Aerial Combat- 1/144 aircraft

The popular Aerodrome 1.1 rule set adapted to WW2 aerial combat. The rules remain easy-to-learn, easy-to-play, but take into account faster speeds and greater weapons lethality of WW2 aircraft; rules will be explained and charts provided. Up to 10 players per round; rounds last about 1 hour, running continuously through the allotted time. Under age 15 only with playing adult. (Note: Playing in this game "qualifies" new Aerodrome players for the Saturday morning Aerodrome 2.0 - Bombers Over the Reich game!.) For 4 to 10 players per round, hosted by Stanley Kubiak.

 

Charlie, are you home?- Vietnam, 20mm, “Politics by Another Means”.

The stalwart US troops move in to search and destroy a village area, but are the VC there? Of course they are, but, what are they up to, well, it is anybodies guess. Lot’s of terrain to inhibit movement, conceal activity and all around make something that should be easy difficult. Up to 10 players and hosted by Mike Peccolo.

 

Monmouth, 28 June1778-  25mm

An extravaganza! It’s summer, it’s hot and Washington catches the tail of Clinton in the largest action by an American Army until Winfield Scott goes to Veracruz. Hosted by Bob Duncan for a small gaggle of players.

 

25mm War of the Roses, Hosted by Cory Ring

 

Napoleon in Spain,

Ever wanted to play Napoleonics, but you just didn't want to get bogged down in flow charts and painting a gazillion figures.  Fear no more.  Come and experience fun and fast action with napoleonics and DBN, a variant of DBA that works remarkably well.  Some experience with DBA will help, but novice players will be welcome as well.  4-6 players: British and allies vs the evil French in the Peninsular war.  Run by David Crenshaw.

 

Friday Evening

 

Space Hulk- 25mm Games Workshop figures.

Can the Terminators finally eliminate the Genestealer Patriarch and take control of the Hulk? Hosted by Keith Jordan

Link to official rules

 

Wings of War, 1/144

Using the Nexus/FFG system, we’ll see a range of scenario types, including mid to late WWI and even post WWI/Russian Revolution scenario. Fighter dogfights, bombing missions, balloon busting--  all structured so that people who have never played WoW can be flying quickly.  Come one and all, hosted by Steven and Kevin Duke.

 

Against the Scourge of God - The Battle of Chalons 451 AD

Fast and easy to play rules/ 25mm scale. In 451 AD, Attila the Hun led a large army west across the Rhine river, where they were confronted by an army commanded by the Roman general Aetius and the Visigoth General Theodoric. At this decisive battle the Hunnic invasion was turned back and Western Europe was saved. For 6-12 players and hosted by Ken Lewis.

 

Action in the Adriatic

Italy declares war on Austria-Hungary and sends their fleet on a show the flag cruise up the Adriatic. The Austrians cannot be ready for them, can they? Come and see if they can. Home rules. Up to 10 players and hosted by Rick Valentine

 

Bautzen, 1813. 25 mm, Rules:  BONAPARTE

The Russians and Prussians have halted their retreat, and fortified a position just east of Bautzen, in southern Saxony.  If Napoleon decisively defeats them here, Austria's wavering neutrality may be swayed toward the French, and uncertain German allies brought back into the Confederation.  A Russian and Prussian victory (or at least avoiding and embarrassing debacle) might get Austria to declare their opposition to Napoleon, and further erode the shaky Confederation of the Rhine. Your generalship will decide the fate of Europe into the mid-1800s. Special Requirements:  Tactical acumen, good natured personality, patience, and the willingness to role-play being a Gentleman Officer of Quality. Players: 2 to 6 (maybe more...), presented by Mark Johnson of Big Muddy Historical Game Alliance, St Louis, MO

 

Charlie, we're back!! - Vietnam, 20mm, "Politics by Another Means"

The stalwart US troops move in to search and destroy a village area, but are the VC there? Of course they are, but, what are they up to, well, it is anybodies guess. Lot's of terrain to inhibit movement, conceal activity and all around make something that should be easy difficult. Up to 10 players and hosted by Mike Peccolo.

 

Nashcon Grand Prix.  Formula De rules to 1:87 scale

GENTLEMEN, START YOUR ENGINES!!! Grab your helmet & gloves and prepare for the first running of the Nashcon Grand Prix! Up to 10 people can play in this easy-to-learn, fast-paced race game, using 1:87 scale cars & modified Formula De rules. Hosted by Jim Johnson

 

25mm War of the Roses, Cory Ring

 

The Battle of Bad Allensfeld...   June 4, 1985, Nato Vs Warsaw Pact, 6mm Modern Spearhead, The balloon has gone up.  Mid-East tension has brought East-West relations to a boiling point.  A shut off of trade to the Middle East and blockade of all Soviet shipping out of the Black Sea is not tolerable to the Soviet Premier.  The Capitalistic West can not be allowed to strangle the Socialist East.  Soviet Group Forces in Germany mobilize and launch a quick attack to force NATO to rethink its Mid-East policy. See how NATO does against the Soviets... Now especially since we know the real stats of mid-80s Soviet tanks....  You Abrams drivers may be in for a shocking surprise!  The T64BV isn't a 15 year old worn out export base model T72....... Hosted by Joe Collins for 4 to 6 players.

 

Lord of Samarkand. 15mm DBA Campaign for 6 players. A campaign game representing the struggles for power between various Jagatai, Chinggisis and Barlas clans in the mid 1300's that led to The rise of Tamerlane. Swirling battles with lots of cavalry and light horse. Armies will be provided.

 

 

Saturday Morning

 

Tenir Le Fort- 20mm Arabs versus the French Foreign Legion.  Home Rules.

At the mouth of the wadi, the Fort stands guard over the village and oasis.  Can the French hold on to it when the Berbers, the Tuaregs and the Bedouins all decide to drive them out?

Link to free rules

 

Stalingrad

The board is 14 ft. long by 6 ft. wide.  There are around 400 buildings on the board and it's looking really cool.   This is the old Avalon Hill board game made into miniature.  Its area movement, so no measuring tapes are necessary.  We will play just the first week of the battle and it looks like it will take about 6 hrs. to finish.  8 players. (An overall commander and three sub-commanders for each side).  It will take about 30 minutes to introduce the rules. 

 

Blue Max- 1/72 WWI aircraft

hosted by Rick Valentine.

 

Opening Day  1/300, Check Your 6 Rules

In the early morning hours of May 10th, 1940, the "Phoney War" ended as thousands of German troops crossed into Belgium and the Low Countries.  German aircraft launched repeated raids on Allied airfields and troop concentrations.  Will the theory of "the bomber will always get through" be proven as fact or will the wreckage of burning aircraft on the fields below show this belief to be a myth?  The staccato of machine guns and the thunder of cannons are heard in the skies over Europe again as the next generation of Frenchmen and Germans battle for control of the air. For 4 to 6 players and hosted by Pete English.

 

Death of an Emperor - The Battle of Adrianople 378 AD.

Fast and easy to play rules/ 25mm scale. The Eastern Emperor, Valens, led his army to fight the Visigoths, who had been raiding Roman villages. Valens had sent a request for help to the Western Emperor, but when he reached Adrianople he decided to attack alone rather than waiting for the Western Army. It was a fatal mistake. For 6 to 12 players hosted by Ken Lewis.

 

Aerodrome 2.0 - Bombers Over the Reich! WW2, 1/144 aircraft

World War 2 air warfare over Germany! B-17s! Focke-Wulfs! Mustangs! Attack or defend a US bombing raid over Germany using Aerodrome 2.0 WW2 Aerial Combat rules, with some extensions. Players control attacking or defending fighters, or perhaps a bomber of two, fighting to get the Big Boys through or keeping them from hitting  their targets. Aerodrome 2.0 or Aerodrome 1.1 experience preferred but not strictly necessary (playing in Friday's Aerodrome 2.0 game will qualify); rules will be taught and charts provided. Under age 15 only with playing adult. For 6 to 15+ players and hosted by Stanley Kubiak.

 

 Bautzen, 1813. 25 mm, Rules:  BONAPARTE

The Russians and Prussians have halted their retreat, and fortified a position just east of Bautzen, in southern Saxony.  If Napoleon decisively defeats them here, Austria's wavering neutrality may be swayed toward the French, and uncertain German allies brought back into the Confederation.  A Russian and Prussian victory (or at least avoiding and embarrassing debacle) might get Austria to declare their opposition to Napoleon, and further erode the shaky Confederation of the Rhine. Your generalship will decide the fate of Europe into the mid-1800s. Special Requirements:  Tactical acumen, good natured personality, patience, and the willingness to role-play being a Gentleman Officer of Quality. Players: 2 to 6 (maybe more...), presented by Mark Johnson of Big Muddy Historical Game Alliance, St Louis, MO

 

Dawn in the Cornfield, Antietam, ACW, 28MM, Regimental Fire & Fury (modified)

September 17, 1862. Re-fight the opening hours of the battle of Antietam, the single bloodiest day in American Military History.  This historical scenario is from the "undying Courage" Antietam Campaign Book.  Each player will command a Brigade or more. For 6- 10 players and hosted by Bob Moon and the Jacksonville Garrison. Children under 18 welcome, but must be accompanied by a playing adult. MVP Prizes will be awarded.

Space Needed: 12' x 6' table

 

Spanish Uprising, 2nd Century BC, Might of Arms,15 mm

It took ancient Rome two centuries to pacify Spain. During this time there were continual revolts by Spanish tribes against Roman rule. This scenario depicts a typical battle in which Roman legions contend with the skirmishing tactics of Spanish warriors. The game features a system for Roman line relief. Hosted by Bob Bryant for 2 to 8 players

 

We're Surrounded by Russians (Again): PanzerTruppe - 1/285 (Microarmor)

It is late in WWII and the Russians are driving on all fronts. Yet again the Germans have had yet another pocket of their troops surrounded. However, there is a chance. A relief force is available and the troops in the pocket have enough petrol for one last push. The plan was to coordinate the breakout and the relief action. But, as often happens, plans go awry, as the Russians also have a plan to reinforce the blocking force. Will the Germans be able to save their trapped comrades or will the Russians seal the fate of yet another pocket. Hosted by David Wood for 2 to 6 players. Players under 13 welcome with an adult.

 

FedCom Civil War Battle for Tharkad, Battech

Peter Stiener Davion's Pan-Lyran Colition attempts to push Nondi Stiener's Lyran Guards from the Nagerling Military Academy on Tharkad in April 3067. Hosted by Brian Gladden for 2-8 Players, all gaming materials will be provided.

 

Saturday Afternoon

 

Push Through, Scale 20mm, WWII, DH/C7B

A platoon of US infantry must scout out an Italian village and find a safe passage for armor reinforcements much needed at the front. Reports indicate there is a German presence here. Secure the crossroads and get those tanks rolling! Hosted by Pete Mancini.

 

The Battle Of Pellenor Fields- 10mm Lord of the Rings using Hordes of the Things

Rohirrim, Orcs, Nazgul, Uruk Hai, Gandalf and the whole gang- they're all here, including a model of Minas Tirith itself.

Link to free rules

 

Stalingrad (continued)

 

Scratch One Flat Top!

Pits US & UK fleets against the IJN navy, using the Axis & Allies War at Sea rules. 6 players hosted by Jim Johnson

 

Danger in the Mist,  General Quarters, modified, 1/2400

16 December 1914;  Elements of the Grand Fleet are ordered to cut off and destroy the German Battlecruiser squadron bombarding England's SE coast.  Unfortunately, British intelligence did not detect that the High Seas Fleet was also at sea.  Historically, poor visibility intervened to save England and a young Winston Churchill much embarrassment.  Will the fates be as kind today? For 4-10 players and hosted by Rodger Kruse, HMGS Midwest.

 

The Transvaal War, 1881: Death Valley, Clans and Companies, 28mm

A British patrol has discovered a small force of Boer commandos bivouacked in a box canyon in the Drakensberg Mountains, along with supply wagons. A British scratch force of infantry has been quickly assembled and force marched to the area. The attack is at dawn. Hosted by Bob Bryant for 2 to 6 players.

 

"Last Stand in Java" Battle of Leuwiliang, Java, Netherlands East Indies, 3 March 1942,

Command Decision III in 20mm (HO) Scale, A mixed force of Dutch and Australian infantry, supported by British armor and American artillery attempt to halt the Japanese

advance on the Dutch capital of Bandoeng. The Japanese must seize a bridgehead across the Tjianten River to continue their advance. Hosted by David Reasoner and the Battery for 3 to 6 players.

 

Look Sarge, We're Surrounded by Russians (Again), Look Sarge, No Charts - 1/285

It is late in WWII and the Russians are driving on all fronts. Yet again the Germans have had yet another pocket of their troops surrounded. However, there is a chance. A relief force is available and the troops in the pocket have enough petrol for one last push. The plan was to coordinate the breakout and the relief action. But, as often happens, plans go awry, as the Russians also have a plan to reinforce the blocking force. Will the Germans be able to save their trapped comrades or will the Russians seal the fate of yet another pocket. Hosted by David Wood for 2 to 6 players. Players under 13 welcome with an adult.

 

Battle of the Yellow Sea, Russo-Japanese Naval, 1/1200, Mc Rules for Pre-Dreadnaughts by Bob Duncan. July 28, 1904

The Russian First Pacific Naval Squadron must try to break-thru the Japanese Naval blockade of Port Arthur and sail north to Vladlvostok to link up with the rest of the Russian Pacific Fleet. For 6-12 players and hosted by Bob Moon and the Jacksonville Garrison. Children under 14 are welcome with a playing adult.  MVP Prize awarded.

 

Delay at Ostrov; 20mm WW2 Eastern Front, Battleground Rules

Early days of Barbarossa, can you and your comrades, elements of the 37th tank division, delay 11th  Panzer Division long enough to bring the full brunt of the rest of your division? Hosted by Kirk Harris for up to 6 players. 

 

The Harmon Farm: Skirmish Game

West of Gettysburg, July 1, 1863. Brother Against Brother, 25mm, The pesky Rebels had used the Harmon Farm as a den for sniping at the Union men and batteries in the area. Companies of the 80th New York under orders from General Wadsworth have cleared the farm of Rebel sharpshooters. To ensure that the farm can pose no further threat, Company K under Captain Ambrose Baldwin is to set up a defensive position. He will be supported by Company K, Capt. Cunningham. There will be no further help. They must hold until Union forces can retire toward Cemetery Hill. The Rebels will not let this stand. Even now companies from the 51st North Carolina are preparing to retake the farm. Who will prevail in this skirmish for survival? Whether you wear Union blue or Confederate Gray today may be your last. It is 14:30 hours and darkness is a long time coming. Hosted by Mike Coggins for 6-8 players.

 

DBA clinic and open gaming in 25mm and 15mm.

Ever want to try DBA under the tutelage of experienced players without having to worry about getting stomped   Then this session is for you.  Every participant who plays at least one game of DBA will be registered for a drawing of a complete Saxon army in 25mm provided by the great folks at Iron Wind Metals.  These figures are vintage Ral Partha miniatures sculpted by none other than Tom Meier in true 25mm size, which is perfect for the 25mm DBA basing requirements.  Come on by and play a game - or two.

 

Saturday Evening

 

IRONCLADS !!

David Raybin's  ACW Mississippi river combat in 15mm. If you liked last year's pirate extravaganza you will be amazed by this year's 20 foot table where the Yankee fleet takes on almost a dozen rebel ships all armed to the teeth not to mention a huge shore fortification. We will use a variation of the bucket of dice rules; Gunboat Diplomacy. Up to 20 players. Non-swimmers need not apply.

Link to free rules

 

WW1 Dogfights over the Western Front,  1/72, Blue Max Rules

Late war dog fighting for 12+ players Hosted by Troy Fuller

 

Commands and Colors: Ancients

From Beginner to Epic. Richard Borg's "Commands and Colors" system has been seen in Battle Cry, Memoir 44, and Battlelore, but many people who have played them all think the system works best in GMT's "Commands and Colors: Ancients." Let's find out. We have all published materials and will be prepared to take beginners into the system from the start or seasoned veterans into the new, multi-player "Epic" scenarios, where up to 8 people can be involved in a single battle... or any experience level in between.  For an evening of dice-throwing, sword-swinging fun, and access to some materials not available to the general public, join us for an evening of CCA.Maximum: For 4 to16 players and hosted by Steven and Kevin Duke

Experience level:   Suited for beginners AND veterans

 

Link to free rules

There will be a sign-up sheet taped to the wall near table. Please sign up if you are interested, and fill in the details-- this will allow for a quicker set-up time when the demo begins.

 

September 25, 1862, The Deciding Battle of Westminster Maryland- Alternative ACW Historical, 25mm Volley & Bayonet

Capturing Lee's orders and order of battle McClellan is shocked to learn the real weakness of the rebel armies.  Vastly outnumbering the Confederate armies and with tremendous materials advantage Little Mac decides to destroy Lee's audacious invasion.  Luring Lee deep into Maryland, Mac beats a surprised Stonewall Jackson with superior forces at Uniontown.  Lee is pushed back to Westminster and makes a final stand.  Will the ACW end early? Hosted by Joe Collins.

 

Sunday  Morning

 

Action on the Ivory Coast- 20mm “Politics By Another Means”

by Mike Peccolo. It’s the UN dealing with warring factions in modern Africa. Who knows what’s happening other than somebody is shooting at somebody else.

 

AT-43 Large Battle, 28mm

Using Rackham’s AT-43 rules we’ll have room for multiple people to jump in. Great if you’ve never played before and are interested in learning how the rules work. Every faction will be represented.

 

Blue Max- 1/72 WWI aircraft

hosted by Rick Valentine.

 

Space Marines Redundant? Warhammer 40K

After two spectacular victories (with "Space Marines Triumphant" at Nashcon 06 and "Space Marines Resplendent" at Nashcon 07) the Xth Legion Space Marine Chapter finds itself being replaced by the 43rd Cadian Imperial Guard Regiment.  Can regular men defeat the enemies of the Imperium?  (Well, the Xth Legion may be on hand to help!) Kids Welcome... this is a simple fun game. Hosted by Joe Collins.

Preliminary Events List