Posts Tagged 20th Century Warfare

Flames of War -Italy!

Dave Cliffel hosted a great of FOW set in Italy- 1944.  The Allies are stymied by the superiority of the German armor.  The Luftwaffe was also able to contest the skies.  The Americans are reduced to a battle of attrition using infantry.  Attacking at night with rangers and special forces the Americans attempt to deplete the German army…

Starting Positions

The Americans were tasked with clearing the Winery and taking a fortified farm off picture to the left.  The attack was screened by darkness.

Doomed American Attack

Unfortunately,  the Americans didn’t realize the winery was defended by an additional German platoon that had taken up a flanking position… such is the difficulty of a night attack.

Great game of an HMGS Meeting!

Thanks for all who came

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Fireball Forward!

Mark Fastoso, author of several Skirmish Campaign books and all around nice guy has a new set of WWII rules he is coming out with. They are called “Fireball Forward” and are everything you would want in a game that looks like Squad Leader for Miniatures! I’ve seen a couple of playtests myself and I am looking forward to getting a copy of these rules soon!

Right now the blog only has a few members and Mark is looking for more people to officially follow his blog and to get updates as the game’s development progresses.

SS Flamethrower halftrack smokes a building

Fireball Forward!

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Turning Point Stalingrad Returns

The members of Northwest Arkansas HOGS (Historically Oriented Gaming Society) are again bringing their 14 x 6–foot tabletop recreation of the old Avalon Hill Stalingrad game to Nashville. If you didn’t see this the last time they were here, you missed a visual treat. Check out the photos below, and read the full description of this 15mm extravaganza on the Nashcon 2010 PEL.

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More PEL entries

Aerodrome 2.0 – WW2 Aerial Combat

 Stanley Kubiak presents WW2 aerial combat using the popular Aerodrome 2.0 WW2 Aerial Combat game and 1/144th scale aircraft. The rules, adapted from Aerodrome 1.1 remain easy-to-learn, easy-to-play and great fun, but take into account the faster speeds and greater weapons lethality of WW2 aircraft. All rules will be explained and charts provided. Wings and medals awarded. Up to 10 players per round. Rounds last about 1 hour running continuously through the allotted time. Under age 15 with a playing adult, only.

Aerodrome 2.0 – Carrier Attack in the Pacific

Stanley Kubiak presents World War II air combat in the Pacific using Aerodrome 2.0 rules and 1/144th scale aircraft. Complete with air-naval combat extensions, bombs, torpedoes and flaming Zeros an American strike force of dive bombers, torpedo bombers and fighters attacks a fleet of Japanese aircraft carriers, escorts and defending fighters. Fight to sink or to defend the carriers. Wings and medals awarded. Up to 16 players. Aerodrome® 2.0 experience helpful but not necessary. The rules will be taught at the game. Under age 15 with a playing adult only.

BATTLE OF BORODINO

 The Battle of Borodino, fought on September 7, 1812, was the largest and bloodiest single-day action of the French invasion of Russia. Involving more than 250,000 troops and resulting in at least 70,000 casualties, the French Grande Armée under Emperor Napoleon I attacked the Imperial Russian Army near the village of Borodino. They eventually captured the main positions on the battlefield but failed to destroy the Russian army. Can you change history? The HMGS-Gulfsouth River Parishes chapter and Steve Wirth proudly present the Battle of Borodino in 1/72nd scale using the quick play, grand tactical rules, “Le Petit Empereur”, published by Chipco. There are openings for 2-6 players. Everything needed will be provided. Gamers 16, and under, must be accompanied by an adult.

EGBERT’S KINGDOM IN PERIL

 The Danes have descended upon Wessex and the fate of the Saxon Kingdom is in the hands of King Egbert. The fyrd has been assembled but will it be enough to stop the hordes of Norsemen? This Viking vs. Saxon scenario, loosely based on history but mostly inspired by reading too many Bernard Cornwell novels, is presented by Mike Randles using 15mm figures and his own set of Dark Ages rules entitled, “Vikings Rule“. Grab your axes, strap on your shields and help decide who will be the victor in this epic struggle. Slots are available for 6-10 players.

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Iwo Jima

For a few years now I have been thinking about how to run an Iwo Jima game. The battle lasted 36 days and is one of the most important in Marine Corps history. Over the years I’ve been collecting photos, reading books and peering at maps and satelite intelligence. Here are some photos I’ve collected. I’ll be writing up more about my research on this battle over the next few months as lead up to the lecture I am giving at Historicon this summer. Enjoy! –Pete Mancini

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US Paratroopers vs. Germans

20MM. Come one, come all, we will be using Force on Force. Starts at 1P since I am assuming that it is a meeting weekend.

Hope to see everyone there!! If not then heres to a wonderful Christmas
and New Years to each and every one of you.

Neel

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Wings of War at Uncle Bob’s Den


Wings of War at Uncle Bob’s DenGerald Swick put on great Wings of War game two weeks ago at Uncle Bob’s den. First game since Nashcon. We were all ready to play. Gerald simplified the rules a bit so 10 (!!!!! ) of us could play. It was a lot of fun. Here are the photos boys:









by David Raybin

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